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Very nice rpg!

Great game!! Lots of fun, and has a really great style and music!!

Loved the game it was a lot of fun. I really like the art style, kinda reminds me of undertale.

I really think you hit it out of the park on style here!

thank youuu, i'm glad you like it :3c

Obsessed with the combination of cute and macabre, everything about the theme and aesthetic is so beautiful and thoughtfully done. But since I was watching ghostpastry play I didn’t get to see the ending…!

Super cute and fun game! I loved it and it is so pretty! But when I beat the final boss the first time, the screen turned white, then I fought them again with a white screen, and then it stayed white after that - I'm not sure if intentional? I tried quitting the game when nothing happened for a while and accidentally lost all my progress, I really wish I could see what the ending was!!

This happened to me as well! I was hoping someone had fixed it and posted the solution here. Ah well...

The graphics and music are overall really good. The gameplay loop but gets repetitive but is fun. It is frustrating not being able to see the hp of enemies tho. Overall very fun game, would like to play more of it!

thanks! this was my first time making a roguelite, and I went a bit too far on making it an easy one. i got a lot to learn if i tackle this sorta game again

One run. Just one run, and I did it.

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nice

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Played through the whole thing and it was a fun experience. I did have somethings that I noticed was off for me, Hexacut is hella-op and the bosses are quite easy, one-shotted the first & second boss, two-shotted the third (then died from a catnip rage lmao), one shotted ghost cat, and death didn't do much either, 4-shotted. Mythril collar didn't give me my defense, and I think the fishes were too much of a power boost, especially if it only costed 90 in the shop. Stats were hella boosted in the end. However in the end, the artstyle, music, and the RPG entertainment just made it perfect to play through those worries. Ending was also pretty cute.

Also side note, are the colors and design perhaps inspired from Hades? That's a nice inspiration if it was.

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since its a game for a jam, I really rushed a lot of things, including the balancing, and generally tried to make it so people didnt need to bash their face on a wall too much to get to later areas and beat it. RPG Maker balancing can be kinda finnicky and I'm still figuring out how to do it well.

also I had no idea that the biomes in Hades had the same colors and ended with a godly temple area lmao- that was pure coincidence, but it sure fits

thank you for playing and commenting! I appreciate it

:OO rlly epic

thank u, it means a lot to hear that